/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#ifndef INCLUDE_SHADER_RCALL
#define INCLUDE_SHADER_RCALL


#include "shader_binding_ID.h"



#ifdef __cplusplus

#include <basic_def.h>

using uint = unsigned int;
#define inout

#else



//layout(binding = DEF_TexturesBindID)                     uniform  sampler2D Ts[];
//layout(binding = DEF_MaterialsBindID, scalar)            readonly buffer B_Material    { S_Material m_Material[]; };
//layout(binding = DEF_BINDING_Render_GlobalParam, scalar) readonly buffer B_GlobalParam { S_GlobalParam gGlobalParam; };

layout(location = 3) callableDataInEXT S_SceneDataCall callSceneData;


#endif








#endif
